Like, it says that right in the opening sequence that that’s what the game is meant to be. The major difference that I noticed this time, however, is that the game does a lousy job of living up to its stated goal of being a narrative experience. It’s meant to be a mystery, and I found that the abandoned houses and big empty spaces that make up the game are every bit as mysterious as they were the first time around. It may not look quite as sharp on the Switch as it does on other systems, but it by no means looks bad, and, besides that, this game isn’t meant to be a graphical powerhouse. Sure, it still does a good job of creating a creepy atmosphere. Here’s the thing, though: whereas those games have stood up to repeated playings - in the case of Edith Finch, to spectacular effect - now that I’m playing Ethan Carter again, if I’m being totally honest, I don’t totally get why I held it in such high esteem. It naturally just kind of became part of that pantheon of genre highlights in my head, I guess. Looking back at when I first played it, it was around the same time as Everybody’s Gone to the Rapture, and just a few months before any of those other games. Mentally, I’ve always slotted The Vanishing of Ethan Carter alongside games like Firewatch, Gone Home, and What Remains of Edith Finch - which is to say, “walking simulators that show the very best of what the genre has to offer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |